Just click and drag it into the Viewport and the view will multiply. And even create a new one by taking your cursor to the far top left corner until it transforms into a cross. You can resize them by clicking and dragging through the space between both panels. We will cover some basic object animation in this course, but anything like animating characters is just beyond the scope of a basics course.Īll these Panels we’ve covered are all completely configurable. For example if you are in the frame #120 and are working at a 24 fps frame rate, this means that you’re in the 5 th second of the animation. To convert your timeline into seconds you just need to divide your frame between your frame rate. For now though, we will just leave it in 24 fps. Once you find the setting, you can click on the dropdown menu and select anything else. This setting can be changed in the Properties Panel > Output Properties > Format > Frame Rate. As you will notice, Blender defaults animations to 24 frames per second, which is the industry standard for film. The timeline represents the animation in frames. It comes with pretty standard playback controls. But if we did, we would be able to see them by pressing “Play” and they would play on the object itself. Since we just created a new scene, we don’t have any animations on our object. This timeline shows any animations you may have in your scene. The last panel we have in the window is the Animation Timeline.
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